The Influence of Learning Interest in the Game Based Learning (GBL) Model Assisted by Kahoot Media on Students' Mathematical Problem-Solving Ability

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Ibnu Sina Ibnu

Abstract

Low interest in learning and mathematical problem-solving ability is one of the problems in mathematics learning based on the results of interviews and observations conducted at the school where the study was conducted. This study aims to determine whether there is an influence of interest in learning in the Game Based Learning (GBL) model with the help of Kahoot media on mathematical problem-solving ability with the population in this study being grade XI PPLG students of SMK PGRI 2 Taman Pemalang. Sampling used a cluster random sampling technique consisting of a trial class, an experimental class, and a control class. Data collection techniques used a questionnaire on learning interest, a mathematical problem-solving ability test, and documentation. Data analysis used a simple linear regression test. The results of the study stated that there is an influence of interest in learning the Game Based Learning (GBL) model assisted by Kahoot media on mathematical problem-solving ability by 27.5% while the other 72.5% is influenced by factors other than interest in learning.


Keywords: Interest in Learning; Game-based Learning Model; Kahoot; Mathematical Problem-solving Ability

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